message keys to en translation catalogue (440 entries)

key: beaten
en: Beaten!

key: caption_boss
en: Boss:

key: caption_hunt
en: Hunt!

key: caption_paused
en: The Game is Paused.

key: caption_sign_in
en: %s has signed in.

key: caption_sign_out
en: %s has signed out.

key: control_desc_exit
en: Exit the
    Current World

key: control_desc_jump
en: Jump

key: control_desc_menu
en: Open
    the Menu

key: control_desc_move
en: Move Around

key: control_desc_use
en: Use Something

key: credits_achen
en: Andy Chen

key: credits_ahoriuchi
en: Atsushi Horiuchi

key: credits_ajb
en: Atman Binstock

key: credits_aliu
en: An Liu

key: credits_arsecasthost
en: Graham Goring

key: credits_blow
en: A game by Jonathan Blow.

key: credits_braid
en: Braid

key: credits_buzzard
en: Sean Barrett

key: credits_calvino
en: Italo Calvino

key: credits_casey
en: Casey Muratori

key: credits_casey_role
en: Rewind Evangelist

key: credits_checker
en: Chris Hecker

key: credits_checker_role
en: Room and Board

key: credits_chick
en: Tom Chick

key: credits_church
en: Doug Church

key: credits_clemon
en: Chris Lemon

key: credits_clutz
en: Cherie Lutz

key: credits_content_review
en: Content Review

key: credits_cvanous
en: Cindy Vanous

key: credits_cyu
en: Christina Yu

key: credits_dedery
en: David Edery

key: credits_dlaffranchi
en: David Laffranchi

key: credits_egould
en: Ezra Gould

key: credits_engber
en: Daniel Engber

key: credits_excell
en: (Excell Data Corporation)

key: credits_gkomatsu
en: Go Komatsu

key: credits_hchangela
en: Steven Garrad

key: credits_helen
en: Helen Stuckey

key: credits_hellman
en: Graphic art by David Hellman.

key: credits_hunicke
en: Robin Hunicke

key: credits_idoble
en: Ian Doble

key: credits_ikwon
en: In Goo Kwon

key: credits_intro_quote1
en: Who has seen the wind?

key: credits_intro_quote2
en: Neither you nor I:

key: credits_intro_quote3
en: But when the trees bow down their heads

key: credits_intro_quote4
en: The wind is passing by.

key: credits_intro_quote5
en: - Christina Rossetti

key: credits_jbento
en: Jeremy Bento

key: credits_jdeweese
en: John DeWeese

key: credits_jeffr
en: Jeff Roberts

key: credits_jeffr_role
en: Helpful Patron

key: credits_jsink
en: Jim Sink

key: credits_jswan
en: Justin Swan

key: credits_jwacksman
en: Jeremy Wacksman

key: credits_karrik
en: Karri Kiviluoma

key: credits_kdilloo
en: Kari Dilloo

key: credits_kevinhat
en: Kevin Hathaway

key: credits_khan
en: Kyoung Ho Han

key: credits_kimpal
en: Kim Pallister

key: credits_kimpal_role
en: XBLA Facilitator

key: credits_kmiyake
en: Kristen Miyake

key: credits_kperez
en: Katie Stone Perez

key: credits_ksalcedo
en: Kevin Salcedo

key: credits_kshipman
en: Kelly Shipman

key: credits_laurence
en: ¹William L. Laurence

key: credits_lightman
en: Alan Lightman

key: credits_llee
en: Lilia Lee

key: credits_localization
en: Localization

key: credits_lynch
en: David Lynch

key: credits_magnatune
en: Licensed via Magnatune

key: credits_marketing
en: Marketing

key: credits_marknem
en: Mark Nemecek

key: credits_mcmillen
en: Animation prototyping by Edmund McMillen.

key: credits_mcpherson
en: Edward McPherson

key: credits_mgitelman
en: Mitch Gitelman

key: credits_mgolz
en: Matt Golz

key: credits_microsoft_special_thanks
en: Microsoft Special Thanks

key: credits_misc
en: FreeType 2 was used to load fonts and render text.

key: credits_mishida
en: Masato Ishida

key: credits_mkherfi
en: Malika Kherfi

key: credits_mmcclarin
en: Mark McClarin

key: credits_mmunroe
en: Matthew Munroe

key: credits_mporter
en: Matthew Porter

key: credits_mulanax
en: Josh Mulanax

key: credits_music
en: Music

key: credits_music_darkening
en: “The Darkening Ground” by Jami Sieber

key: credits_music_downstream
en: “Downstream” by Shira Kammen

key: credits_music_heart
en: “Tell It By Heart” by Jami Sieber

key: credits_music_long
en: “Long Past Gone” by Jami Sieber

key: credits_music_lullaby
en: “Lullaby Set” by Shira Kammen and Swan

key: credits_music_maenam
en: “Maenam” by Jami Sieber

key: credits_music_romanesca
en: “Romanesca” by Cheryl Ann Fulton

key: credits_music_undercurrent
en: “Undercurrent” by Jami Sieber

key: credits_neil
en: Damien Neil

key: credits_nw_conn
en: (NW Connection Services)

key: credits_omiyashita
en: Oliver Miyashita

key: credits_outro_quote1
en: Who has seen the wind?

key: credits_outro_quote2
en: Neither I nor you:

key: credits_outro_quote3
en: But when the leaves hang trembling

key: credits_outro_quote4
en: The wind is passing thro'.

key: credits_outro_quote5
en: - Christina Rossetti

key: credits_pahlka
en: Jen Pahlka

key: credits_pavic
en: Milorad Pavić

key: credits_pjensen
en: Paul Jensen

key: credits_pkeaney
en: Lizzy Untermann

key: credits_playtesting
en: Play-Testing and Discussion

key: credits_pr
en: PR

key: credits_product_planning
en: Product Planning & Business Team

key: credits_professor
en: Brian Moriarty

key: credits_pta
en: Discussion and Play-Testing

key: credits_rcordoba
en: Ricardo Cordoba

key: credits_rlin
en: Robert Lin

key: credits_rodvik
en: Rod Humble

key: credits_rohrer
en: Jason Rohrer

key: credits_sakson_taylor
en: (Sakson & Taylor)

key: credits_santiago
en: Kellee Santiago

key: credits_sbonaci
en: Stephen Bonaci

key: credits_scott_griffiths
en: Scott Griffiths

key: credits_shogren
en: Alex Shogren

key: credits_shui
en: Shu-I Chang

key: credits_sjo
en: Soo Gyeong Jo

key: credits_skang
en: Sang Jin Kang

key: credits_sound
en: Additional sound effects by Harry Mack.

key: credits_tbarrett
en: Tyler Barrett

key: credits_thanks
en: Special thanks to:

key: credits_tharlich
en: Tony Harlich

key: credits_tstouffer
en: Trisha Stouffer

key: credits_tyolton
en: Tristan Yolton

key: credits_vfx
en: Additional visual effects programming by Sean Barrett.

key: credits_viking
en: Frank Lantz

key: credits_vmc
en: VMC

key: credits_waugh
en: Eric-Jon Rössel Waugh

key: credits_wmcdaniel
en: Wes McDaniel

key: credits_xbla_group_manager
en: Group Manager

key: credits_xbla_group_pm
en: Group Program Manager

key: credits_xbla_mat_tester
en: MAT Tester

key: credits_xbla_microsoft_test_manager
en: Microsoft Test Manager

key: credits_xbla_platform_team
en: Platform Team

key: credits_xbla_pm
en: Program Management

key: credits_xbla_release_team
en: Release Management Team

key: credits_xbla_senior_test
en: Senior Test Lead

key: credits_xbla_team
en: Xbox LIVE Arcade Team

key: credits_xbla_test_manager
en: Test Manager

key: credits_xbla_testers
en: Testers

key: credits_xbla_testleads
en: Microsoft Test Lead

key: current_device
en: (Current Device: %s)

key: dots_back
en: Press $inputicons-xboxhint y$ to go back one step.

key: dots_can_you_see
en: Can you see the four white dots
    in the corners of the screen?

key: dots_no
en: If you don't see them, press $inputicons-xboxhint x$.

key: dots_yes
en: If you see them, press $inputicons-xboxhint a$.

key: drama_down_here
en: Come down here!

key: drama_got_you
en: I've got you!

key: drama_help
en: Help!

key: drama_oof
en: Oof!

key: dual1
en: His arm weighed upon her shoulders, felt constrictive around her neck.  “You're burdening me with your ridiculous need,” she said.  Or, she said: “You're going the wrong way and you're pulling me with you.”  In another time, another place, she said: “Stop yanking on my arm; you're hurting me!”

key: dual2
en: She stood tall and majestic.  She radiated fury.  She shouted: “Who has disturbed me?”  But then, anger expelled, she felt the sadness beneath; she let her breath fall softly, like a sigh, like ashes floating gently on the wind.
    
    She couldn't understand why he chose to flirt so closely with the death of the world.

key: dual3
en: Ghostly, she stood in front of him and looked into his eyes.  “I am here,” she said.  “I am here.  I want to touch you.”  She pleaded: “Look at me!”  But he would not see her; he only knew how to look at the outsides of things.

key: dual4
en: They had been here before on their daily walks.  She didn't mind his screams and his shrieks, or the way he yanked painfully on her braid to make her stop.  He was too little to know better.
    
    She picked him up and hugged him: “No, baby,” she said.  He was shaking.  She followed his gaze toward the treats sitting on pillows behind the glass: the chocolate bar and the magnetic monopole, the It-From-Bit and the Ethical Calculus; and so many other things, deeper inside.   “Maybe when you're older, baby,” she whispered, setting him back on his feet and leading him home, “Maybe when you're older.”

key: dual4_part2
en: Every day thereafter, as before, she always walked him on a route that passed in front of the candy store.

key: epilogue1
en: The boy called for the girl to follow him, and he took her hand.  He would protect her; they would make their way through this oppressive castle, fighting off the creatures made of smoke and doubt, escaping to a life of freedom.
    
    The boy wanted to protect the girl.  He held her hand, or put his arm around her shoulders in a walking embrace, to help her feel supported and close to him amid the impersonal throngs of Manhattan.  They turned and made their way toward the Canal St. subway station, and he picked a path through the jostling crowd.

key: epilogue2
en: He scrutinized the fall of an apple, the twisting of metal orbs hanging from a thread.  Through these clues he would find the Princess, see her face.  After an especially fervent night of tinkering, he kneeled behind a bunker in the desert; he held a piece of welder's glass up to his eyes and waited.
    
    $:italic:$On that moment hung eternity.  Time stood still.  Space contracted to a pinpoint.  It was as though the earth had opened and the skies split.  One felt as though he had been privileged to witness the Birth of the World…$:normal:$¹
    
    Someone near him said: “It worked.”
    
    Someone else said: “Now we are all sons of bitches.”

key: epilogue3
en: He worked his ruler and his compass.  He inferred.  He deduced.  He scrutinized the fall of an apple, the twisting of metal orbs hanging from a thread.  He was searching for the Princess, and he would not stop until he found her, for he was hungry.  He cut rats into pieces to examine their brains, implanted tungsten posts into the skulls of water-starved monkeys.

key: epilogue4
en: The candy store.  Everything he wanted was on the opposite side of that pane of glass.  The store was decorated in bright colors, and the scents wafting out drove him crazy.  He tried to rush for the door, or just get closer to the glass, but he couldn't.  She held him back with great strength.  Why would she hold him back?  How might he break free of her grasp?  He considered violence.

key: epilogue_end1
en: He cannot say he has understood all of this.  Possibly he's more confused now than ever.  But all these moments he's contemplated — something has occurred.  The moments feel substantial in his mind, like stones.  Kneeling, reaching down toward the closest one, running his hand across it, he finds it smooth, and slightly cold.

key: epilogue_end2
en: He tests the stone's weight; he finds he can lift it, and the others too.  He can fit them together to create a foundation, an embankment, a castle.

key: epilogue_end3
en: To build a castle of appropriate size, he will need a great many stones.  But what he's got, now, feels like an acceptable start.

key: error_button_default
en: OK

key: error_choice_1_save_device
en: Choose a save device

key: error_choice_1_save_exists
en: Replace

key: error_choice_2_save_exists
en: Load

key: error_choice_2_xcontent_cannot_save
en: Change save device

key: error_choice_3_save_device
en: Return to the Start Screen

key: error_choice_3_save_exists
en: Cancel (do nothing)

key: error_choice_continue_and_overwrite
en: Continue and overwrite

key: error_choice_continue_without_saving
en: Continue without saving

key: error_choice_try_again
en: Try again

key: error_sign_in
en: Sign In

key: error_text_achievement_enum_fail2
en: Braid was unable to read your gamer profile.

key: error_text_achievement_fail
en: You just earned an achievement, but it cannot be recorded because Braid is unable to write to your gamer profile.

key: error_text_cannot_load
en: Braid was unable to read your gamer profile to access your saved progress.

key: error_text_guest_profile
en: Guest gamer profiles cannot play this game.  Please sign in to a non-guest gamer profile.

key: error_text_leaderboards_booted_no_profile
en: The leaderboards have been closed because your gamer profile was signed out.

key: error_text_leaderboards_booted_offline
en: The leaderboards have been closed because you lost your connection to Xbox LIVE.

key: error_text_leaderboards_live_not_enabled
en: In order to view the Leaderboards, you must be signed in to a gamer profile that has Xbox LIVE enabled.  Please try again from a different gamer profile.

key: error_text_leaderboards_no_game
en: In order to view the Leaderboards, you must have started a game session.  Please start or resume a game and try again.

key: error_text_leaderboards_no_profile
en: In order to view the Leaderboards, you must be signed in to an Xbox LIVE gamer profile.  Please sign in and try again.

key: error_text_leaderboards_offline
en: In order to view the Leaderboards, you must be connected to Xbox LIVE.  Please check the connection and try again.

key: error_text_save_device
en: For Braid to save your progress, you must choose a save device.  If you decline to choose a device, you can still play, but your progress will not be saved.

key: error_text_save_device_fail
en: Your progress cannot be saved because of a problem writing to your gamer profile.  All further progress will be lost until the problem is corrected.

key: error_text_save_exists
en: This device (%s) already contains a Saved Game.  You can erase that Saved Game, Replacing it with your current game; you can Load that Saved Game; or you can Cancel (and not switch to this device at all).

key: error_text_upgrade_live_profile
en: To unlock the full version of Braid, you must be signed in using a gamer profile that is Xbox LIVE enabled.  Please play Braid using a different gamer profile and try again.

key: error_text_upgrade_no_profile
en: An Xbox LIVE gamer profile is required in order to unlock the full version of Braid.  Please sign in to a gamer profile.

key: error_text_upgrade_offline
en: To unlock the full version of Braid, you must be connected to Xbox LIVE.  Please check the connection and try again.

key: error_text_xcontent_cannot_load
en: Braid could not load your Saved Game from device (%s).  Please check the device.  You can try to load again; you can proceed and overwrite any corrupted Saved Game; or you can play without saving your progress, leaving the old file intact.

key: error_text_xcontent_cannot_save
en: Braid was unable to save your progress to the device (%s).  You can try to fix the problem or continue without saving.

key: error_title_achievement_enum_fail2
en: Can't Load Gamer Profile

key: error_title_achievement_fail
en: Cannot Record Your Achievement

key: error_title_cannot_enter_leaderboards
en: Cannot View Leaderboards

key: error_title_cannot_load
en: Cannot Load Your Progress

key: error_title_cannot_save
en: Cannot Save Your Progress

key: error_title_guest_profile
en: Invalid Gamer Profile

key: error_title_leaderboards_booted
en: Exited the Leaderboards

key: error_title_save_device
en: Save Device?

key: error_title_save_exists
en: Saved Game exists.

key: error_title_upgrade_no_profile
en: Gamer Profile Required

key: error_title_upgrade_offline
en: LIVE Connection Required

key: error_title_xcontent_cannot_load
en: Unable to Load

key: error_title_xcontent_cannot_save
en: Unable to Save

key: greeter2_0
en: I'm sorry, but the Princess
    is in another castle.

key: greeter2_1
en: The game is in trial mode.  You can keep playing
    and explore new lands where time behaves strangely.
    
    But you won't be able to reach the other castles.
    Maybe the Princess is in one of them!

key: greeter2_2
en: If you unlock the full game,
    you can go everywhere.  You will even
    get an Achievement for reaching this castle!

key: greeter2_3
en: Press $inputicons-xboxhint x$ to unlock the full game.
    
    Or, press $inputicons-xboxhint b$ to continue in trial mode.

key: greeter3_0
en: Wow... that was very strange.
    Oh, uhh, the Princess...
    ... Princess who?
    She must be in another castle.

key: greeter4_0
en: Hello there!
    I'm sorry, but the Pr...
    Hey, where are you going?

key: greeter5_0
en: Hi, ummm...I'm lost.
    How are you?

key: greeter6_0
en: It took you so long to get here!
    But at long last, I can tell you that...
    The Princess must be in another castle.
    I've never met her...
    Are you sure she exists?

key: greeterDemo3_0
en: Pardon me for interrupting!

key: greeterDemo3_1
en: There's more to this world, but
    you can't reach it while
    the game is in trial mode.

key: greeterDemo3_2
en: Press $inputicons-xboxhint x$ to unlock the full game.
    
    Or, press $inputicons-xboxhint b$ to skip to the next world,
    still playing in trial mode.

key: greeterDemo4_0
en: Hello, my friend!

key: greeterDemo4_1
en: You've now seen everything you can reach
    while the game is in trial mode.

key: greeterDemo4_2
en: If you press $inputicons-xboxhint x$ to unlock the full game,
    you can explore new, mysterious worlds.
    
    Maybe you will solve all the puzzles!  That would be great.
    
    Or, press $inputicons-xboxhint b$ to go back to places you've already been.

key: greeterDemoExit_0
en: Before you go — Press $inputicons-xboxhint x$ to unlock the full game!
    
    Press $inputicons-xboxhint b$ to go back and play more.
    
    Or press $inputicons-xboxhint a$ to exit.  Thanks!

key: greeter_thanks
en: Excellent.  I'll see you again soon.
    Probably!

key: hold_a_to_test
en: Hold $inputicons-xboxhint a small$ to test.

key: hold_x
en: Hold $inputicons-xboxhint x$
    for a while.

key: hold_x_safe
en: Hold $inputicons-xboxhint x$
    for a while
    until you are safe.

key: how_to_play_bounce
en: Bounce on monsters' heads
    to get higher.

key: how_to_play_collect
en: Collect puzzle pieces.

key: how_to_play_jump
en: Press $inputicons-xboxhint a$ to jump.

key: invalid_device
en: Invalid Device

key: leaderboard_all
en: All Players

key: leaderboard_friends
en: Friends

key: leaderboard_loading
en: Loading...

key: leaderboard_my_score
en: My Score

key: leaderboard_no_rankings
en: No rankings on this leaderboard.

key: leaderboard_out_of_date
en: Rank is not yet updated.

key: leaderboard_overall
en: Overall

key: leaderboard_play_this_speed_run
en: Play this Speed Run

key: leaderboard_puzzle_pieces
en: Puzzle Pieces

key: leaderboard_speed_run
en: Speed Run:

key: leaderboard_speed_run_full_weekly
en: Full Game, This Week

key: leaderboard_you_are_not_ranked
en: You are not ranked on this leaderboard.

key: menu_adjust_screen_size
en: Screen Size

key: menu_are_you_sure
en: This will erase all your progress.
    Are you sure?

key: menu_are_you_sure2
en: You will restart with no puzzle pieces,
    and most worlds will be locked.

key: menu_are_you_sure2b
en: Are you really sure?

key: menu_back
en: Back

key: menu_change_device
en: Change Storage Device

key: menu_confirm_back
en: Do you want to leave this world?

key: menu_confirm_exit_game
en: Are you sure you want to finish this play session?

key: menu_confirm_quit
en: Are you sure you want to exit Braid?

key: menu_confirm_speed_run
en: Starting a Speed Run will end your current game session.
    Are you sure?

key: menu_confirm_speed_run_no
en: No (keep the current session)

key: menu_confirm_speed_run_yes
en: Yes (start a Speed Run)

key: menu_continue
en: Continue Playing

key: menu_exit
en: Exit the Current World

key: menu_exit_game
en: Exit Game

key: menu_exit_game_no
en: No (continue playing)

key: menu_exit_game_yes
en: Yes (go to the sign-in screen)

key: menu_go_to_confirm
en: Go to the confirmation screen.

key: menu_joystick_angle
en: Left Stick Angle

key: menu_just_exit
en: Exit the world without confirming.

key: menu_music_volume
en: Music Volume

key: menu_no_continue
en: No (continue current game)

key: menu_no_go_menu
en: No (return to the menu)

key: menu_no_resume_playing
en: No (resume playing)

key: menu_prompt_for_back_button
en: When You Press the BACK Button:

key: menu_quit_game
en: Quit Braid

key: menu_reset_to_defaults
en: Reset to Defaults

key: menu_resume
en: Resume Game

key: menu_return
en: Return to Main Menu

key: menu_return_to_arcade
en: Return to Arcade

key: menu_sound_volume
en: Sound Effect Volume

key: menu_start
en: Start a New Game

key: menu_title
en: Braid

key: menu_title_achievements
en: Achievements

key: menu_title_controls
en: Controls

key: menu_title_credits
en: Credits

key: menu_title_dots_now
en: How About Now?

key: menu_title_help
en: Help & Options

key: menu_title_how_to_play
en: How to Play

key: menu_title_leaderboards
en: Leaderboards

key: menu_title_loading
en: Loading.

key: menu_title_screen_size
en: Screen Size

key: menu_title_settings
en: Settings

key: menu_title_speed_runs
en: Speed Runs

key: menu_unlock
en: Unlock Full Game

key: menu_y_to_disable
en: Press $inputicons-xboxhint y small$ to leave the world and permanently disable this confirmation.

key: menu_yes_erase
en: Yes (erase all my progress)

key: menu_yes_go_dashboard
en: Yes (go to the Xbox Dashboard)

key: menu_yes_house
en: Yes (go to the house)

key: menu_yes_menu
en: Yes (go to the menu)

key: menu_yes_story
en: Yes (go to the clouds)

key: note_full_version
en: Full Version

key: note_trial_version
en: Trial Version

key: pcnew_based_on
en: Based on

key: pcnew_choose_slot
en: Choose the new slot to save or load:

key: pcnew_date_string
en: %s on %s %s, %s

key: pcnew_day_index
en: 3

key: pcnew_empty
en: (empty)

key: pcnew_esc_prompt
en: Esc

key: pcnew_get_the_full_game
en: Purchase the Full Game

key: pcnew_greeterDemo3_1
en: There's more to this world, but
    you can't reach it while
    the game is in demo mode.

key: pcnew_greeterDemo3_2
en: Press $inputicons-xboxhint x$ to get the full game.
    
    Or, press $inputicons-xboxhint b$ to skip to the next world,
    still playing in demo mode.

key: pcnew_greeterDemo4_1
en: You've now seen everything you can reach
    while the game is in demo mode.

key: pcnew_greeterDemo4_2
en: If you press $inputicons-xboxhint x$ to get the full game,
    you can explore new, mysterious worlds.
    
    Maybe you will solve all the puzzles!  That would be great.
    
    Or, press $inputicons-xboxhint b$ to go back to places you've already been.

key: pcnew_greeterDemoExit_0
en: Before you go — Press $inputicons-xboxhint x$ to get the full game!
    
    Press $inputicons-xboxhint b$ to go back and play more.
    
    Or press $inputicons-xboxhint a$ to exit.  Thanks!

key: pcnew_how_to_play_jump
en: Press $inputicons-pcpuzzle space$
    to jump.

key: pcnew_menu_prompt_for_back_button
en: When You Press F1:

key: pcnew_menu_yes_go_dashboard
en: Yes (exit Braid)

key: pcnew_montbel
en: “Borrela d'Aragon” by Eric Montbel

key: pcnew_month_1
en: January

key: pcnew_month_10
en: October

key: pcnew_month_11
en: November

key: pcnew_month_12
en: December

key: pcnew_month_2
en: February

key: pcnew_month_3
en: March

key: pcnew_month_4
en: April

key: pcnew_month_5
en: May

key: pcnew_month_6
en: June

key: pcnew_month_7
en: July

key: pcnew_month_8
en: August

key: pcnew_month_9
en: September

key: pcnew_month_index
en: 2

key: pcnew_romero
en: “O Son do ar” by Bieto Romero

key: pcnew_save_exists1
en: This slot contains a previously-saved game.

key: pcnew_save_exists2
en: Would you like to:

key: pcnew_save_n_pieces
en: %d Puzzle Pieces

key: pcnew_save_one_piece
en: 1 Puzzle Piece

key: pcnew_save_slot
en: Save Slot

key: pcnew_shift_prompt
en: Shift

key: pcnew_slot_cancel
en: Cancel (do nothing)

key: pcnew_slot_load
en: Load This Game (and save here in the future)

key: pcnew_slot_overwrite
en: Save Here (and erase the old saved game)

key: pcnew_spacebar_prompt
en: Spacebar

key: pcnew_speed_warning_body
en: Braid is unable to run at full speed on this computer.  You'll be able to play, but everything will happen more slowly than it's supposed to.

key: pcnew_speed_warning_prompt
en: Press $inputicons-pcpuzzle space$ to continue.

key: pcnew_speed_warning_title
en: Braid is Running Too Slowly

key: pcnew_steam_required
en: Please make sure you are running Braid from Steam!  This version of the game won't work otherwise.

key: pcnew_time_index
en: 1

key: pcnew_title_steam_required
en: Steam is Required

key: pcnew_trad
en: (Trad.)

key: pcnew_unable_to_init
en: Unable to initialize the graphics system.  Please ensure that you have DirectX 9c installed and are using a 3D graphics accelerator.

key: pcnew_year_index
en: 4

key: press_a_sign_in
en: Press $inputicons-xboxhint a$ to sign in.

key: press_a_to_begin_gamepad
en: Press $inputicons-xboxhint a$ to begin.

key: press_a_to_begin_keyboard
en: Press $genkey_spacebar$ to begin.

key: press_escape_for_menu
en: Press ESCAPE if you want the menu.

key: press_start_for_menu
en: Press START if you want the menu.

key: puzzle_pieces_caption
en: Pieces: %d/12

key: puzzle_world_caption
en: World %d

key: reason_collected_none
en: You collected no puzzle pieces.

key: reason_collected_some
en: You collected only %d of %d puzzle pieces.

key: rewind_speed_notifier
en: %d×

key: save_slot
en: Change save slot

key: saved_game_backup_name_plural
en: Backup autosave (%d puzzle pieces)

key: saved_game_backup_name_singular
en: Backup autosave (1 puzzle piece)

key: saved_game_name_plural
en: Autosave (%d puzzle pieces)

key: saved_game_name_singular
en: Autosave (1 puzzle piece)

key: screen_size_cancel
en: Cancel

key: speed_run_complete
en: Speed Run Complete

key: speed_run_full_game
en: Full Game

key: speed_run_incomplete
en: Speed Run Incomplete

key: speed_run_list_challenge_time
en: Challenge Time

key: speed_run_list_your_best
en: Your Best

key: speed_run_list_your_last
en: Your Last

key: speed_run_list_your_previous_best
en: Your Previous Best

key: speed_run_list_your_time
en: This Time

key: story1_1
en: At a cafe on a bright plaza, most customers sit back, feeling the warmth of the sun, enjoying their cold drinks.  But not Tim — he barely notices the sun, doesn't really taste his coffee.  For him this corner affords a good view of the city, and in the teeterings of the passers-by, in the arc of a shop-girl's hand as she displays tea to an interested gentleman, Tim hopes to see clues.

key: story1_2
en: That night at the cinema, fictitious adventurers lunge implausibly across the screen.  The audience here is mixed.  Some are patrons of the cafe, now sitting excitedly in the plush chairs, eager for another new flavor, for distraction from the boredom of their easy lives.  Other seats hold fishermen and farm-workers, hoping to forget their toils and rest their hands.

key: story1_2b
en: Tim is here too, but he is scrutinizing the gloss on the lips on the screen, measuring the angle of the plume of a distant helicopter crash.  He thinks he discerns a message; when the cinema closes and most of the audience strolls down the plaza to the South, Tim goes North.

key: story1_3
en: People like Tim seem to live oppositely from the other residents of the city.  Tide and riptide, flowing against each other.

key: story1_4
en: Tim wants, like nothing else, to find the Princess, to know her at last.  For Tim this would be momentous, sparking an intense light that embraces the world, a light that reveals the secrets long kept from us, that illuminates — or materializes! — a final palace where we can exist in peace.

key: story1_4b
en: But how would this be perceived by the other residents of the city, in the world that flows contrariwise?  The light would be intense and warm at the beginning, but then flicker down to nothing, taking the castle with it; it would be like burning down the place we've always called home, where we played so innocently as children.  Destroying all hope of safety, forever.

key: story2_1
en: Tim is off on a search to rescue the Princess.  She has been snatched by a horrible and evil monster.
    
    This happened because Tim made a mistake.

key: story2_2
en: Not just one.  He made many mistakes during the time they spent together, all those years ago.  Memories of their relationship have become muddled, replaced wholesale, but one remains clear: the Princess turning sharply away, her braid lashing at him with contempt.

key: story2_3
en: He knows she tried to be forgiving, but who can just shrug away a guilty lie, a stab in the back?  Such a mistake will change a relationship irreversibly, even if we have learned from the mistake and would never repeat it.  The Princess's eyes grew narrower.  She became more distant.

key: story2_4
en: Our world, with its rules of causality, has trained us to be miserly with forgiveness.  By forgiving too readily, we can be badly hurt.  But if we've learned from a mistake and become better for it, shouldn't we be rewarded for the learning, rather than punished for the mistake?

key: story2_5
en: What if our world worked differently?  Suppose we could tell her: “I didn't mean what I just said,” and she would say: “It's okay, I understand,” and she would not turn away, and life would really proceed as though we had never said that thing?  We could remove the damage but still be wiser for the experience.

key: story2_6
en: Tim and the Princess lounge in the castle garden, laughing together, giving names to the colorful birds.  Their mistakes are hidden from each other, tucked away between the folds of time, safe.

key: story3_1
en: All those years ago, Tim had left the Princess behind.  He had kissed her on the neck, picked up his travel bag, and walked out the door.  He regrets this, to a degree.  Now he's journeying to find her again, to show he knows how sad it was, but also to tell her how it was good.

key: story3_2
en: For a long time, he thought they had been cultivating the perfect relationship.  He had been fiercely protective, reversing all his mistakes so they would not touch her.  Likewise, keeping a tight rein on her own mistakes, she always pleased him.

key: story3_3
en: But to be fully couched within the comfort of a friend is a mode of existence with severe implications.  To please you perfectly, she must understand you perfectly.  Thus you cannot defy her expectations or escape her reach.  Her benevolence has circumscribed you, and your life's achievements will not reach beyond the map she has drawn.

key: story3_4
en: Tim needed to be non-manipulable.  He needed a hope of transcendence.  He needed, sometimes, to be immune to the Princess's caring touch.

key: story3_5
en: Off in the distance, Tim saw a castle where the flags flutter even when the wind has expired, and the bread in the kitchen is always warm.  A little bit of magic.

key: story4_1
en: Visiting his parents' home for a holiday meal, Tim felt as though he had regressed to those long-ago years when he lived under their roof, oppressed by their insistence on upholding strange values which, to him, were meaningless.  Back then, bickering would erupt over drops of gravy spilt onto the tablecloth.

key: story4_2
en: Escaping, Tim walked in the cool air toward the university he'd attended after moving out of his parents' home.  As he distanced himself from that troubling house, he felt the embarrassment of childhood fading into the past.  But now he stepped into all the insecurities he'd felt at the university, all the panic of walking a social tightrope.

key: story4_3
en: Tim only felt relieved after the whole visit was over, sitting back home in the present, steeped in contrast: he saw how he'd improved so much from those old days.
    
    This improvement, day by day, takes him ever-closer to finding the Princess.  If she exists — she must! — she will transform him, and everyone.

key: story4_4
en: He felt on his trip that every place stirs up an emotion, and every emotion invokes a memory: a time and a location.  So couldn't he find the Princess now, tonight, just by wandering from place to place and noticing how he feels?  A trail of feelings, of awe and inspiration, should lead him to that castle: in the future: her arms enclosing him, her scent fills him with excitement, creates a moment so strong he can remember it in the past.

key: story4_5
en: Immediately Tim walked out his door, the next morning, toward whatever the new day held.  He felt something like optimism.

key: story5_1
en: She never understood the impulses that drove him, never quite felt the intensity that, over time, chiseled lines into his face.  She was never quite close enough to him — but he held her as though she were, whispered into her ear words that only a soul mate should receive.

key: story5_2
en: Over the remnants of dinner, they both knew the time had come.  He would have said: “I have to go find the Princess,” but he didn't need to.  Giving a final kiss, hoisting a travel bag to his shoulder, he walked out the door.
    
    Through all the nights that followed, she still loved him as though he had stayed, to comfort her and protect her, Princess be damned.

key: story6_1
en: Perhaps in a perfect world, the ring would be a symbol of happiness.  It's a sign of ceaseless devotion: even if he will never find the Princess, he will always be trying.  He still will wear the ring.

key: story6_2
en: But the ring makes its presence known.  It shines out to others like a beacon of warning.  It makes people slow to approach.  Suspicion, distrust.  Interactions are torpedoed before Tim can open his mouth.

key: story6_3
en: In time he learns to deal with others carefully.  He matches their hesitant pace, tracing a soft path through their defenses.  But this exhausts him, and it only works to a limited degree.  It doesn't get him what he needs.

key: story6_4
en: Tim begins to hide the ring in his pocket.  But he can hardly bear it — too long tucked away, that part of him might suffocate.

key: title1
en: 1.

key: title1_1
en: Braid

key: title2
en: 2. Time and Forgiveness

key: title2_1
en: Three Easy Pieces

key: title2_2
en: The Cloud Bridge

key: title2_3
en: Hunt!

key: title2_4
en: Leap of Faith

key: title3
en: 3. Time and Mystery

key: title3_1
en: The Pit

key: title3_2
en: There and Back Again

key: title3_3
en: Phase

key: title3_4
en: The Ground Beneath Her Feet

key: title3_5
en: Tight Channels

key: title3_6
en: Irreversible

key: title3_7
en: Lair

key: title3_8
en: A Tingling

key: title4
en: 4. Time and Place

key: title4_1
en: The Pit

key: title5
en: 5. Time and Decision

key: title6
en: 6. Hesitance

key: title_accelerators
en: Movement, Amplified

key: title_as_if
en: So Distant

key: title_castle
en: In Another Castle

key: title_degrees
en: Movement by Degrees

key: title_elevator
en: Elevator Action

key: title_epilogue
en: Epilogue

key: title_foliage
en: Impassable Foliage

key: title_fragile
en: Fragile Companion

key: title_gaps
en: Crossing the Gap

key: title_hunt
en: Hunt!

key: title_jumpman
en: Jumpman

key: title_lair
en: Lair

key: title_mixed
en: Cascade

key: title_opportunity
en: Window of Opportunity

key: title_pet
en: Fickle Companion

key: title_phase2
en: Phase?

key: title_pit
en: The Pit

key: title_pit2
en: The Pit?

key: title_reach
en: Just Out of Reach

key: title_zig
en: There and Back Again

key: use_left_stick_to_move
en: Use the left stick to move.

key: use_wasd_stick_to_move
en: Use the ARROW KEYS to move.
